![]() ![]() The allure of tangible growth, something that’s not always part of the die-and-try-again genre, is enough to catch me in a “one more run” loop that can unexpectedly push dinner back an hour or two if I’m not careful. Every time I finish a run, I find myself boosting a stat like attack and instantly wondering if that means I’ll stand a better chance next time. It was an addictive system in 2013 and it still works today. Nothing I do in Rogue Legacy 2 ever feels like a waste of time. ![]() The clever hook means that players actually grow stronger each time they complete a run, whether they die or not. That’s accomplished by buying upgrades on a sprawling skill tree, which gives players anything from more health to new character classes. ![]() During each run, players collect gold, which can be spent back at their base to upgrade a castle. Some of them have positive traits, while others have hereditary quirks that can be a hindrance (being born with vertigo means the entire screen will be upside down).īut the sequel’s most important returning feature is its manor-building system. Every time a player dies, they choose an heir from a randomized selection. All of its main hooks return, including its defining feature: Heirs. It’s still a roguelite where players travel through a castle slaying monsters and killing a handful of bosses to unlock a final encounter. The ‘Indie’ label is losing its meaning, and that’s a big problem for gamingĪt first glance, Rogue Legacy 2 is nearly identical to its 2013 predecessor, save for its cartoon art style. The leaks are correct: Dragon’s Dogma 2 launches in March The best video games of November 2023: Super Mario RPG, Assassin’s Creed Nexus, and more ![]()
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